Unity at GDC – Octane for Unity: Baking physically based lighting & materials
March 20, 10:30am (San Francisco) – Octane’s integration into Unity gives developers the power to render their games using unbiased, physically based lighting and materials. This session will take users through the process of setting up rendering a Unity scene using Octane. Eric Keller will then demonstrate how to bake the scene lighting into textures and then how to reapply the textures to scene assets for real-time rendering.

Eric Keller, Creative Development Artist and Instructor at Otoy

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