Paul Caggegi writes: Hi BlenderNation! In light of the changes coming in Blender 2.80, letting go of the Blender Internal render engine can be hard for some – me among them! If you’re creating non-photoreal renders for comics or other 2D styles of work, Blender Internal works very well, but switching to Cycles can open […]

The post Comic rendering: Transitioning from Blender Internal to Cycles appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/02/19/comic-rendering-transitioning-blender-internal-cycles/
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