The Godot team has released an impressive update of their open source game engine. After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to […]

The post Godot 3.0 adds PBR, Bullet Physics, glTF support, Visual Scripting and more appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/01/30/godot-3-0-adds-pbr-bullet-physics-gltf-support-visual-scripting/
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