Jett writes: After searching for a way to simulate the color changes found on lab grown bismuth crystals and dichroic glass, I eventually happened across Pruster’s thin-film interference OSL shader. With the help of various literature and the OSL shader, I was able to adapt Pruster’s script into a GPU compatible interference node group. Find […]

The post Free download: Thin-film Interference for Cycles (GPU Compatible) appeared first on BlenderNation.

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