Rico Cilliers writes: This is the fifth part of a series of videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. In this part, I continue painting different maps for the final skin texture in Blender. These maps include: skin details, pores bump map, SSS map and […]

The post Creating 3D Characters – Part 5 – More Texturing (Blender) appeared first on BlenderNation.

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