martin_lindelof writes: In this weeks eeveesode, we take a look at Sub Surface Scattering. I also go through a simple Skin material for a head scan I use in my test scene. // Martin

The post Sub Surface Scattering (EEVEE) appeared first on BlenderNation.

from BlenderNation


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>