Elbriga writes: I recently made this shader as a procedural surfacing exercice for students at UCP. After perfecting it a little, I’m now making it available as CC-0. The shader includes 4 main components: wood, grooves, stains and dust, with color inputs, scale inputs, roughness settings for the dust filter with dust accumulation in grooves. […]

The post Procedural CC-0 PBR wood shader appeared first on BlenderNation.

from BlenderNation http://ift.tt/2zAM9qR
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>