Juan Gea writes: We continue with the third part where we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done, but I´m not sure if it´s the […]

The post Principled shader UNLEASHED! Part 3 – Cloth and SSS appeared first on BlenderNation.

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