Here’s a highly detailed tutorial series on preparing assets for realtime use – including retopologizing, baking normals and additional texturing in Substance Painter. jayanam writes: This is a video tutorial series in which I show the workflow on how to create a game asset from the high poly model to the low poly version. I […]

The post High poly to low poly 3d workflow appeared first on BlenderNation.

from BlenderNation http://ift.tt/2w8d13v
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>