While HDRI’s are great to capture the general lighting conditions of a scene, they cannot account for geometry and lighting conditions at a close distance. Paul Chambers illustrates this issue and offers a way to solve this, creating much more realistic renders. Here’s a tutorial that I hope others will find helpful that demonstrates how […]

The post Tutorial: Learning To Love Proximity appeared first on BlenderNation.

from BlenderNation http://ift.tt/2vifMeM


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>