Pedro Henrique used a combination of photogrammetry and Blender for this scene. In this project, it was initially thought to insert the trees into the clay-shaped object. In the development of the work I chose to scan the piece with the help of Agisoft, Zbrush for uncertainty of detail in the rock, texturing in the […]

The post Image: Canyon appeared first on BlenderNation.

from BlenderNation


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>