Rico Cilliers writes: This is the fourth part of a series of videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. In this part, I start painting a base skin texture from scratch, in Blender, and also do some normal baking etc.

The post Creating 3D Characters – Part 4 – Skin Texturing (Blender) appeared first on BlenderNation.

from BlenderNation http://ift.tt/2wiF383


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