pavla writes: Edge detection and cavity masking are very important characteristics of procedural materials. Edge wear is common to any object with age along with cavities and crevices that are constantly attracting dirt, dust, and grime. So it’s a good idea to know how to generate procedural factors (masks) for edges and crevices. The “pointiness” […]

The post Better Edge and Cavity Masking with Cycles [$] appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/02/10/better-edge-and-cavity-masking-with-cycles/
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