Stylized Game Assets (3) : ZBrush Sculpting
This is the 3rd part of the stylized Game Assets creation series in which I use Zbrush to sculpt the high poly mesh.

I use the Trim Dynamic and HPolish for the edges, for the finer details I added the ORB brush package to my project.

Here is an older video from me on how to add the Orb brushes to Zbrush:

See my social profiles here

Production Music courtesy of Epidemic Sound:


View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>