Stylized Game Assets (3) : ZBrush Sculpting
This is the 3rd part of the stylized Game Assets creation series in which I use Zbrush to sculpt the high poly mesh.
I use the Trim Dynamic and HPolish for the edges, for the finer details I added the ORB brush package to my project.
Here is an older video from me on how to add the Orb brushes to Zbrush:
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com