BSLIVE 006 / Blender Nodes and USDZ Converter = SUPER ALEMBIC?
In this episode, I am further exploring the idea of having USD pipeline within Blender 3D open source ecosystem.
But since I am still stuck at building and compiling Pixar USD to work on my Mac, I am tackling just the USDZ Converter and looking at the USDA.
Ideally, there should be Add-On for Blender for USD and USDZ export. If not, I am hoping Blender developers can help with this.
I am using Animation Nodes to help me with USDZ Converter Command Line in relation to PBR Material and textures. It is just an idea, hopefully can trigger more ideas.