Avainsana: YouTube
Unity: Bow and Arrow in VR | Prototype Series
Unity: The Journey: Ep. 4 | Open Projects
Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021
Pixologic ZBrush: ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – ZBrush 2021
Pixologic ZBrush: Sculpting Stylized Characters – Shane Olson – ZBrush 2021
Unity: Profiler Improvements in Unity 2019 LTS & 2020.1
Pixologic ZBrush: Enter the ZBHO Dojo – Spicer McLeroy – ZBrush 2021
Pixologic ZBrush: No Spare Time with SMAARTIST – Stephen Anderson – ZBrush 2021
Pixologic ZBrush: No Spare Time with SMAARTIST – Stephen Anderson – ZBrush 2021
Pixologic ZBrush: [ES-MX] Creación de Criaturas & Personajes – Óscar Trejo – ZBrush 2021
Pixologic ZBrush: Making a Japanese Style Character Figure From Scratch – Pixologic Daisuke Narukawa – ZBrush 2021
Unity: Your First Game Jam with LEGO | Livestream
Pixologic ZBrush: Mike T Artworks: Illustration by the Way of Sculpture – Mike Thompson – ZBrush 2021
Unity: Behind the Game: Battletoads | Unite Now 2020
Unity: Level up your game marketing | Unite Now 2020
Unity: Battletoads Tech Talk: The challenge of 11 game modes | Unite Now 2020
Unity: 2D Tips – Lightning round | Unite Now 2020 (Updated audio)
Unity: Spatial augmented reality with Vuforia Engine in Unity | Unite Now 2020
Unity: Behind the game: The Falconeer | Unite Now 2020
Unity: The Falconeer Tech Talk: Creating with textureless art | Unite Now 2020
Pixologic ZBrush: Top Tops Collection Day 3 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists
Pixologic ZBrush: Top Tops Collection Day 2 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists
Pixologic ZBrush: Top Tops Collection Day 1 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists
Pixologic ZBrush: ZBrush Masters Encore: 3D Character Sculpting – Paul Deasy – ZBrush 2021
Pixologic ZBrush: Lion-Arts: Sculpting & 3D Printing Iconic Characters – Daniel Enrique De León – ZBrush 2021
Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021
Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021
Unity: Devlog 1: How we built the toon shading | Open Projects
Pixologic ZBrush: ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – ZBrush 2021
Pixologic ZBrush: JAKKS PACIFIC: SCULPTING FOR TOYS – Eleazar Carmeli – ZBrush Summit 2020
Pixologic ZBrush: DESIGNING DYNAMIC PROTOTYPES FOR FUNCTIONAL ROBOTS – Will Huff – ZBrush Summit 2020
Pixologic ZBrush: Creating Clean Topology using Booleans, ZRemesher and ZModeler – ZBrush Top Tips – Stephen Anderson
Pixologic ZBrush: Sculpting Stylized Characters – Shane Olson – ZBrush 2021
Pixologic ZBrush: ADDITIVE AND SUBTRACTIVE MANUFACTURING & DIGITAL WORKFLOW MOLDMAKING – Andrew Clement
Pixologic ZBrush: HASBRO PRESENTS: SCULPTING A GALAXY FAR, FAR AWAY… – Paul Bennett & Tom Rego – ZBrush Summit 2020
Pixologic ZBrush: WAYNE BARLOWE’S DAGGERWRIST BROUGHT TO THE THIRD DIMENSION – Steven Saunders – ZBrush Summit 2020
Pixologic ZBrush: ZBRUSH IN EDUCATION – Louie Tucci, Jason Pinsker, Valentin Erbuke, & Ethan Price – ZBrush Summit
Pixologic ZBrush: AN INSIGHT INTO DIGITAL SCULPTING FOR PHYSICAL PRODUCTION – James W. Cain & Monster City Studios
Pixologic ZBrush: [JA] 3Dプリント用キャラクターの作り方 – Sakaki Kaoru – ZBrush 2021
Aram K: Unboxing Ultimate Movie Making Machine iPhone 12 Pro Max
Pixologic ZBrush: [JA] 3Dプリント用キャラクターの作り方 – Sakaki Kaoru – ZBrush 2021
masterxeon1001: #hardops 986_27: Release Log
Pixologic ZBrush: Pose and Create Hands as an Insert Mesh Brush – ZBrush Top Tips – Matt Thorup
Pixologic ZBrush: Quickly Create Stitching Along a Curve – ZBrush Top Tip – Michael Pavlovich
Pixologic ZBrush: Using Live Booleans to Create Keys / Articulation for 3D Printing – ZBrush Top Tips – Aiman Akhtar
Pixologic ZBrush: Use VDMs in Your ZBrush Workflow! – ZBrush Top Tips – Ana Carolina Pereira
Pixologic ZBrush: Working with 3D Scan Data and Dynamics – ZBrush Top Tips – Ara Kermanikian
Pixologic ZBrush: Sculpt Realistic Leather in ZBrush! – ZBrush Top Tips – Brendon Bengtson
Pixologic ZBrush: Working with 3D Scan Data and Dynamics – ZBrush Top Tips – Ara Kermanikian
Pixologic ZBrush: A Quick Way to Create Rope in ZBrush – ZBrush Top Tips – Daniel Bel
Pixologic ZBrush: Using NanoMesh to Create Feathers – ZBrush Top Tips – Daniel De Leon
Pixologic ZBrush: Using Layer Brush & Morph Target to Create Skin Details – ZBrush Top Tips – Daniele Angelozzi
Pixologic ZBrush: Making Cool Sneakers Using Extract ZRemesh and ZModeler – ZBrush Top Tips – Deryck Pelegrini
Pixologic ZBrush: How to Quickly Create Clothing Seams in ZBrush – ZBrush Top Tips – Mike Thompson
Pixologic ZBrush: Use Extract, Draw size, Polygroup by Normals in Your Workflow! – ZBrush Top Tips – Franco Carlesimo
Pixologic ZBrush: Tricks for Creating Realistic Fabrics – ZBrush Top Tips – Marcel Nilo
Pixologic ZBrush: Costume Edge Detailing with Frame Curves and IMM Brushes – ZBrush Top Tips – Maddie Spencer
Pixologic ZBrush: The Power of NoiseMaker and MicroPoly – ZBrush Top Tips – Vichar B N
Pixologic ZBrush: SculptrisPro Detailing for Holding Areas – ZBrush Top Tips – TS Wittelsbach
Pixologic ZBrush: Creating Eternity Bands with MicroPoly – ZBrush Top Tips – T.S. Wittelsbach
Pixologic ZBrush: Hard Surface Boolean Techniques – ZBrush Top Tips – Nelson Tai
Pixologic ZBrush: The Power of ZBrush Layers for Detail Sculpting – ZBrush Top Tips – Oscar Trejo
Pixologic ZBrush: Quick Tips on Setting Up NPR Filters! – ZBrush Top Tips – Pablo Munoz Gomez
Pixologic ZBrush: Working with FiberMesh for Hair and Fur – ZBrush Top Tips – Pablo Munoz Gomez
Pixologic ZBrush: Custom Fold and Wrinkle Alphas to Detail Simulated Cloth – ZBrush Top Tips – Pablo Munoz Gomez
Pixologic ZBrush: Creating Blendshapes within the ZBrush Layer System – ZBrush Top Tips – Paul Deasy
Pixologic ZBrush: How to Make an Eye with Live Booleans! – ZBrush Top Tips – Shane Olson
Pixologic ZBrush: Speed Up Your Workflow with Frame Mesh! – ZBrush Top Tips – Spicer McLeroy
Pixologic ZBrush: Quick Tips on Sculpting Anatomy – ZBrush Top Tips – Steve Lord
Pixologic ZBrush: ZBrush 2021.5 Sneak Preview – ZBrush Summit 2020
Jimmy Gunawan: LIVENODING #nodevember2020 Medieval BrickWells
Jayanam: Substance Painter PBR Texturing For Blender
Jimmy Gunawan: LIVENODING #nodevember2020 Cross Cut Slice Glitch
PIXXO 3D: Character From Scratch | Part 3 | Blender 2.90
PIXXO 3D: Character From Scratch | Part 2 | Blender 2.90
PIXXO 3D: Character From Scratch | Part 1 | Blender 2.90
Aram K: Davinci Resolve Collaboration with Frame IO | from Insider’s Series
Follygon: Sculpting the Face – Experimental Female Character Sculpting: Part 2
PIXXO 3D: Character From Scratch | Part 5 | Blender 2.90
PIXXO 3D: Character From Scratch | Part 4 | Blender 2.90
Pixologic ZBrush: Enter the ZBHO Dojo – Spicer McLeroy – ZBrush 2021
FlippedNormals: The Right Way to Use Reference when Sculpting
Jayanam: Blender HDRI Viewport Rendering Addon
Follygon: Starting Something New – Experimental Female Character Sculpting: Part 1
Unity: Fruit Ninja 2 Tech Talk: Creating with data-driven components | Unite Now 2020
Unity: Behind the Game: Fruit Ninja 2 | Unite Now 2020
Unity: Putting the pieces together for game launch | Unite Now 2020
Unity: Persistent Data – How to save your game states and settings | Unite Now 2020
Unity: Visual Scripting for programmers | Unite Now 2020
Unity: Benefiting from Unity Professional Services | Unite Now 2020
Unity: Beyond the engine: Nifty backend management for live games | Unite Now 2020
Pixologic ZBrush: Creature & Character Concept Sculpting – Ashley A. Adams ”A_Cubed” – ZBrush 2021
Jimmy Gunawan: LIVENODING #nodevember2020 Day 12 Ancient Pyramid Study
Learn Color Grading: Cool Spider Web…What Does It Do Again? DaVinci Resolve 17
Unity: FPS Level Design | Prototype Series
Pixologic ZBrush: ZBrush Summit 2020 – Day 3 Full Broadcast
Pixologic ZBrush: ZBrush 2021.5 Sneak Preview – ZBrush Summit 2020 – Day 3
Jimmy Gunawan: LIVENODING #nodevember2020 Day 11 Prehistoric Aboriginal Houses
Unity: Open Projects: The Journey – Ep. 3
MiesnerMedia: DavincI Resolve 17! My 17 Favorite New Features
Aram K: Top 5 Features inside Davinci Resolve 17
Follygon: Lighting and Rendering in Blender with Follygon
CG Boost: CG Career Live Course 3/3 – Charging more for your work and negotiating better rates
masterxeon1001: #b3d – Coridemo4
Blender Rookie: Bunker Made In Blender(unfinished)
Pixologic ZBrush: ZBrush Summit 2020 – Day 2 Full Broadcast
Jimmy Gunawan: LIVENODING #Nodevember2020 Day 10 Paint By Numbers
Unity: How Autoliv uses real-time 3D to drive sales & marketing effectiveness
Aram K: Watch Party with Aram K Blackmagic Davinci Resolve 17
He77ga: Kara | speedsculpt
Blender: GEOMETRY NODES ft Dalai! #126 | Blender.Today LIVE
MiesnerMedia: LG TV Hardware Calibration Guide for Colorists/Creators – Calman Home
Unity: How to build Lightmaps in Unity 2020.1 | Tutorial
CG Boost: CG Career Live Course 2/3 – Attract your ideal clients with your portfolio
CG Boost: CG Career Live Course 1/3 – How to get more high paying clients and work
Blender Rookie: What Happens After Eating Taco Bell – Blender
Pixologic ZBrush: ZBrush Summit – Day 1
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Jimmy Gunawan: LIVENODING #nodevember2020 Kind of Fluffy