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Avainsana: YouTube

Pixologic ZBrush: ZBrush 2021.5 Coming Soon!

Unity: Bow and Arrow in VR | Prototype Series

Unity: The Journey: Ep. 4 | Open Projects

Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021

Pixologic ZBrush: ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – ZBrush 2021

Pixologic ZBrush: Sculpting Stylized Characters – Shane Olson – ZBrush 2021

Unity: Profiler Improvements in Unity 2019 LTS & 2020.1

Pixologic ZBrush: Enter the ZBHO Dojo – Spicer McLeroy – ZBrush 2021

Pixologic ZBrush: No Spare Time with SMAARTIST – Stephen Anderson – ZBrush 2021

Pixologic ZBrush: No Spare Time with SMAARTIST – Stephen Anderson – ZBrush 2021

Pixologic ZBrush: [ES-MX] Creación de Criaturas & Personajes – Óscar Trejo – ZBrush 2021

Pixologic ZBrush: Making a Japanese Style Character Figure From Scratch – Pixologic Daisuke Narukawa – ZBrush 2021

Unity: Your First Game Jam with LEGO | Livestream

Pixologic ZBrush: Mike T Artworks: Illustration by the Way of Sculpture – Mike Thompson – ZBrush 2021

Unity: Behind the Game: Battletoads | Unite Now 2020

Unity: Level up your game marketing | Unite Now 2020

Unity: Battletoads Tech Talk: The challenge of 11 game modes | Unite Now 2020

Unity: 2D Tips – Lightning round | Unite Now 2020 (Updated audio)

Unity: Spatial augmented reality with Vuforia Engine in Unity | Unite Now 2020

Unity: Behind the game: The Falconeer | Unite Now 2020

Unity: The Falconeer Tech Talk: Creating with textureless art | Unite Now 2020

Pixologic ZBrush: Top Tops Collection Day 3 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists

Pixologic ZBrush: Top Tops Collection Day 2 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists

Pixologic ZBrush: Top Tops Collection Day 1 – Paul Gaboury & Joseph Drust Featuring Various Professional Artists

Pixologic ZBrush: ZBrush Masters Encore: 3D Character Sculpting – Paul Deasy – ZBrush 2021

Pixologic ZBrush: Lion-Arts: Sculpting & 3D Printing Iconic Characters – Daniel Enrique De León – ZBrush 2021

Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021

Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – ZBrush 2021

Unity: Devlog 1: How we built the toon shading | Open Projects

Pixologic ZBrush: ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – ZBrush 2021

Pixologic ZBrush: JAKKS PACIFIC: SCULPTING FOR TOYS – Eleazar Carmeli – ZBrush Summit 2020

Pixologic ZBrush: DESIGNING DYNAMIC PROTOTYPES FOR FUNCTIONAL ROBOTS – Will Huff – ZBrush Summit 2020

Pixologic ZBrush: Creating Clean Topology using Booleans, ZRemesher and ZModeler – ZBrush Top Tips – Stephen Anderson

Pixologic ZBrush: Sculpting Stylized Characters – Shane Olson – ZBrush 2021

Pixologic ZBrush: ADDITIVE AND SUBTRACTIVE MANUFACTURING & DIGITAL WORKFLOW MOLDMAKING – Andrew Clement

Pixologic ZBrush: HASBRO PRESENTS: SCULPTING A GALAXY FAR, FAR AWAY… – Paul Bennett & Tom Rego – ZBrush Summit 2020

Pixologic ZBrush: WAYNE BARLOWE’S DAGGERWRIST BROUGHT TO THE THIRD DIMENSION – Steven Saunders – ZBrush Summit 2020

Pixologic ZBrush: ZBRUSH IN EDUCATION – Louie Tucci, Jason Pinsker, Valentin Erbuke, & Ethan Price – ZBrush Summit

Pixologic ZBrush: AN INSIGHT INTO DIGITAL SCULPTING FOR PHYSICAL PRODUCTION – James W. Cain & Monster City Studios

Pixologic ZBrush: [JA] 3Dプリント用キャラクターの作り方 – Sakaki Kaoru – ZBrush 2021

Aram K: Unboxing Ultimate Movie Making Machine iPhone 12 Pro Max

Pixologic ZBrush: [JA] 3Dプリント用キャラクターの作り方 – Sakaki Kaoru – ZBrush 2021

masterxeon1001: #hardops 986_27: Release Log

Pixologic ZBrush: Pose and Create Hands as an Insert Mesh Brush – ZBrush Top Tips – Matt Thorup

Pixologic ZBrush: Quickly Create Stitching Along a Curve – ZBrush Top Tip – Michael Pavlovich

Pixologic ZBrush: Using Live Booleans to Create Keys / Articulation for 3D Printing – ZBrush Top Tips – Aiman Akhtar

Pixologic ZBrush: Use VDMs in Your ZBrush Workflow! – ZBrush Top Tips – Ana Carolina Pereira

Pixologic ZBrush: Working with 3D Scan Data and Dynamics – ZBrush Top Tips – Ara Kermanikian

Pixologic ZBrush: Sculpt Realistic Leather in ZBrush! – ZBrush Top Tips – Brendon Bengtson

Pixologic ZBrush: Working with 3D Scan Data and Dynamics – ZBrush Top Tips – Ara Kermanikian

Pixologic ZBrush: A Quick Way to Create Rope in ZBrush – ZBrush Top Tips – Daniel Bel

Pixologic ZBrush: Using NanoMesh to Create Feathers – ZBrush Top Tips – Daniel De Leon

Pixologic ZBrush: Using Layer Brush & Morph Target to Create Skin Details – ZBrush Top Tips – Daniele Angelozzi

Pixologic ZBrush: Making Cool Sneakers Using Extract ZRemesh and ZModeler – ZBrush Top Tips – Deryck Pelegrini

Pixologic ZBrush: How to Quickly Create Clothing Seams in ZBrush – ZBrush Top Tips – Mike Thompson

Pixologic ZBrush: Use Extract, Draw size, Polygroup by Normals in Your Workflow! – ZBrush Top Tips – Franco Carlesimo

Pixologic ZBrush: Tricks for Creating Realistic Fabrics – ZBrush Top Tips – Marcel Nilo

Pixologic ZBrush: Costume Edge Detailing with Frame Curves and IMM Brushes – ZBrush Top Tips – Maddie Spencer

Pixologic ZBrush: The Power of NoiseMaker and MicroPoly – ZBrush Top Tips – Vichar B N

Pixologic ZBrush: SculptrisPro Detailing for Holding Areas – ZBrush Top Tips – TS Wittelsbach

Pixologic ZBrush: Creating Eternity Bands with MicroPoly – ZBrush Top Tips – T.S. Wittelsbach

Pixologic ZBrush: Hard Surface Boolean Techniques – ZBrush Top Tips – Nelson Tai

Pixologic ZBrush: The Power of ZBrush Layers for Detail Sculpting – ZBrush Top Tips – Oscar Trejo

Pixologic ZBrush: Quick Tips on Setting Up NPR Filters! – ZBrush Top Tips – Pablo Munoz Gomez

Pixologic ZBrush: Working with FiberMesh for Hair and Fur – ZBrush Top Tips – Pablo Munoz Gomez

Pixologic ZBrush: Custom Fold and Wrinkle Alphas to Detail Simulated Cloth – ZBrush Top Tips – Pablo Munoz Gomez

Pixologic ZBrush: Creating Blendshapes within the ZBrush Layer System – ZBrush Top Tips – Paul Deasy

Pixologic ZBrush: How to Make an Eye with Live Booleans! – ZBrush Top Tips – Shane Olson

Pixologic ZBrush: Speed Up Your Workflow with Frame Mesh! – ZBrush Top Tips – Spicer McLeroy

Pixologic ZBrush: Quick Tips on Sculpting Anatomy – ZBrush Top Tips – Steve Lord

Pixologic ZBrush: ZBrush 2021.5 Sneak Preview – ZBrush Summit 2020

Jimmy Gunawan: LIVENODING #nodevember2020 Medieval BrickWells

Jayanam: Substance Painter PBR Texturing For Blender

Jimmy Gunawan: LIVENODING #nodevember2020 Cross Cut Slice Glitch

PIXXO 3D: Character From Scratch | Part 3 | Blender 2.90

PIXXO 3D: Character From Scratch | Part 2 | Blender 2.90

PIXXO 3D: Character From Scratch | Part 1 | Blender 2.90

Aram K: Davinci Resolve Collaboration with Frame IO | from Insider’s Series

Follygon: Sculpting the Face – Experimental Female Character Sculpting: Part 2

PIXXO 3D: Character From Scratch | Part 5 | Blender 2.90

PIXXO 3D: Character From Scratch | Part 4 | Blender 2.90

Pixologic ZBrush: Enter the ZBHO Dojo – Spicer McLeroy – ZBrush 2021

FlippedNormals: The Right Way to Use Reference when Sculpting

Jayanam: Blender HDRI Viewport Rendering Addon

Follygon: Starting Something New – Experimental Female Character Sculpting: Part 1

Unity: Fruit Ninja 2 Tech Talk: Creating with data-driven components | Unite Now 2020

Unity: Behind the Game: Fruit Ninja 2 | Unite Now 2020

Unity: Putting the pieces together for game launch | Unite Now 2020

Unity: Persistent Data – How to save your game states and settings | Unite Now 2020

Unity: Visual Scripting for programmers | Unite Now 2020

Unity: Benefiting from Unity Professional Services | Unite Now 2020

Unity: Beyond the engine: Nifty backend management for live games | Unite Now 2020

Pixologic ZBrush: Creature & Character Concept Sculpting – Ashley A. Adams ”A_Cubed” – ZBrush 2021

Jimmy Gunawan: LIVENODING #nodevember2020 Day 12 Ancient Pyramid Study

Learn Color Grading: Cool Spider Web…What Does It Do Again? DaVinci Resolve 17

Unity: FPS Level Design | Prototype Series

Pixologic ZBrush: ZBrush Summit 2020 – Day 3 Full Broadcast

Pixologic ZBrush: ZBrush 2021.5 Sneak Preview – ZBrush Summit 2020 – Day 3

Jimmy Gunawan: LIVENODING #nodevember2020 Day 11 Prehistoric Aboriginal Houses

Unity: Open Projects: The Journey – Ep. 3

MiesnerMedia: DavincI Resolve 17! My 17 Favorite New Features

Aram K: Top 5 Features inside Davinci Resolve 17

Follygon: Lighting and Rendering in Blender with Follygon

CG Boost: CG Career Live Course 3/3 – Charging more for your work and negotiating better rates

masterxeon1001: #b3d – Coridemo4

Blender Rookie: Bunker Made In Blender(unfinished)

Pixologic ZBrush: ZBrush Summit 2020 – Day 2 Full Broadcast

Jimmy Gunawan: LIVENODING #Nodevember2020 Day 10 Paint By Numbers

Unity: How Autoliv uses real-time 3D to drive sales & marketing effectiveness

Aram K: Watch Party with Aram K Blackmagic Davinci Resolve 17

He77ga: Kara | speedsculpt

Blender: GEOMETRY NODES ft Dalai! #126 | Blender.Today LIVE

MiesnerMedia: LG TV Hardware Calibration Guide for Colorists/Creators – Calman Home

Unity: How to build Lightmaps in Unity 2020.1 | Tutorial

CG Boost: CG Career Live Course 2/3 – Attract your ideal clients with your portfolio

CG Boost: CG Career Live Course 1/3 – How to get more high paying clients and work

Blender Rookie: What Happens After Eating Taco Bell – Blender

Pixologic ZBrush: ZBrush Summit – Day 1

Jayanam: Blender 2.9 Array Modifier and Hardsurface Modeling Tips

Jimmy Gunawan: LIVENODING #nodevember2020 Kind of Fluffy

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