In this Blender livestream we explore several procedural techniques, including how to build a Geometry Nodes droplet generator for creating condensation effects on surfaces.
Starting from a simple sphere, we use Distribute Points on Faces and Instance on Points to generate droplets across a mesh. Then we refine the setup by creating half-sphere droplets, aligning them to surface normals, and randomizing their scale to create natural variation.
Along the way we also explore several other Blender topics from viewer questions, including:
• Geometry Nodes experimentation
• Procedural logo cutouts from images
• Pixelated shader effects
• Smooth cinematic camera movements
• Procedural city generation using Geometry Nodes
Livestream sessions like this are a great way to learn Blender techniques in real time and see how problems are solved step by step.
If you want to dive deeper into Blender simulations and physics systems, check out our course here: https://b3d.cgcookie.com/blender-physics
Chapters
00:00 Stream intro and Blender Q&A
01:55 Example commercial scene with condensation
04:15 Building a Geometry Nodes droplet generator
07:10 Creating half-sphere droplets procedurally
10:20 Aligning droplets to surface normals
13:00 Randomizing droplet size and density
16:10 Geometry Nodes exploration and experiments
21:40 Image-based logo cutouts using Geometry Nodes
32:20 Pixelated shader effect tutorial
40:10 Smooth cinematic camera movement trick
48:30 Procedural city generator demo
56:40 Geometry proximity effects
Blender becomes incredibly powerful when procedural workflows are combined with creative experimentation. Livestream sessions like this show how small node setups can solve surprisingly complex problems.
#Blender #GeometryNodes #BlenderTutorial #3DModeling #CGCookie