In this Blender livestream, viewers submit modeling ideas and we build them live.
The stream starts by blocking out a Formula-1 style race car using reference images and simple modeling techniques like mirror modifiers, subdivision surfaces, and basic primitives. From there we experiment with several vehicle components including fins, wings, struts, and tire placement.
Later in the stream we switch to a viewer modeling question, walking through how to model the opening inset of an earbuds case and explaining the topology decisions behind bevels, loop cuts, and inset geometry.
Live modeling sessions like this are a great way to see the real problem-solving process behind building 3D models in Blender.
If you’re interested in learning more about Blender simulations and physics systems, explore the full CG Cookie course here:
https://b3d.cgcookie.com/blender-physics
Timestamps
00:00 Intro and livestream setup
01:10 Viewer modeling requests begin
03:40 Choosing the F1 car modeling challenge
07:30 Setting up reference images
12:00 Blocking out the F1 car fins
22:30 Mirror modifier workflow for vehicle symmetry
33:40 Building the front body structure
47:00 Modeling suspension struts and components
58:30 Adding placeholder wheels
1:09:20 Blocking out the main vehicle body
1:20:10 Discussion about AI vs manual modeling
1:36:40 Switching to a viewer modeling question
1:40:10 Modeling an earbuds case inset
1:51:30 Bevel workflow for product modeling
1:56:30 Stream wrap-up and future modeling ideas
Livestreams like this are where experimentation happens. Sometimes we nail the model, sometimes we learn something new along the way — both are part of the process.
#Blender #Blender3D #3DModeling #BlenderTutorial #CGCookie