In this presentation, I would like to show my techniques in modeling the airplanes assets for the game Wings Of Heroes, providing examples of each step of the process til the final model textured. I will show very cool techniques to achieve high quality models as you will see in the aircrafts I have been doing for this project.

Agenda:
– High Quality Lowpoly Model techniques
using Blenderonly
– techniques Substance Painter-like
– What details should you save for Painter?
– Reference research
Lowpoly techniques
– Fast prototype with booleans/cleanup
– Uv techniques / Addons
– Topology techniques

The audience will learn about making high quality lowpoly models game ready with no highpoly needed.

“Hardsurface Modeling Techniques for Games” by Pedro Augusto —

Learn more about Blender Conference 2023 at https://conference.blender.org/2023/

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