In this video, we check out the newest version of RBD Lab – the physics simulation add-on for Blender! This newest version adds metal simulation, allowing you to create rigid body simulations, soft body simulations, and more!

DOWNLOAD RBD LAB (Affiliate Link)
http://www.theCGEssentials.com/RBDLab

*Note this link is an affiliate link, meaning if you purchase through the link I receive a commission. I was not paid to create this video. I did receive a free version of the add-on for the developer to try out.

RBD LAB TUTORIAL PLAYLIST
https://www.youtube.com/watch?v=MAV6iN50A7A&list=PL0LADxPpmXN5AON7XsMm_0aKjp2LlLyo_ />
Want to Support The CG Essentials?
http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find RBD Lab
1:33 – Setting up your simulation
2:43 – Adding a particle emitter
4:21 – Swapping particles for rigid body objects
5:06 – Adding physics to our rigid body objects
6:08 – Fracturing our target object
7:35 – Adding ground
7:57 – Adding metal physics to our target object
10:41 – Adjusting chunks to hold together
11:25 – Fixing particles going through the target
12:29 – Adding activators to your spheres
15:32 – Using metalsoft to convert breaking chunks to metal
16:42 – Adding detail for a better result
17:43 – Where to find RBD Lab

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