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🎯 Should I learn ZBrush or Blender for sculpting first?
Zbrush is focused purely on 3d modeling. Blender is more of a complete package, from modeling, rigging, puttting in textures, all the way up to final rendering. ZBrush complements Blender in production and is almost always in every game or animation studio’s pipeline.
Sculpting in Blender includes: 20 different brush types; Multi-res sculpting support; Dynamic Topology sculpting; Mirrored sculpting.
Sculpting a model in ZBrush is very similar to working with a ball of clay in the real world – you can mould it into different shapes, add or take away material and give the surface fine detail.

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