We have been experimenting with using Blender with various AI pipelines and developing a custom (free) add-on. We’d like to showcase an open solution for generating tileable materials with PBR channels,
inpainting of missing texture parts directly on 3d models, and hopefully more.

During this talk, I’d like to also summarize other efforts in the Blender community at using AI.

Blender Conference 2022
2022-10-28 11:00 at the attic.

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