A showcase of how I rig characters at the Blender Studio, using tools like CloudRig and Pose Shape Keys.

In just 50 minutes I will try to show every step of my rigging process from scratch, starting with positioning the bones of a ”MetaRig” to generate the control rig, through a little bit of rough weight painting, all the way to having a few basic mouth shapes using both bones and shape keys.

Rigging a (unique) character properly from start to finish would take a bit longer than 50 minutes, so don’t expect an amazing result here! The focus here is on showcasing the workflow.

”Rigging with the Blender Studio tools” by Demeter Dzadik
Blender Conference 2022
2022-10-29 13:00 at the classroom.

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>