Work has begun on a remake of Bevel as a Geometry Node. As well as rewriting in C++ for better future maintainability, the main new user feature is handling overlap collisions by merging geometry as the bevel offset edges start to overlap. The node will also have a collision-aware face bevel feature that will act as a smart inset.

This talk is about the progress on the new node, with an emphasis on how to specify what it does, and the algorithm used to deal with collisions by adapting the ”Weighted Straight Skeleton” algorithm to the 3D mesh case.

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