In this lesson we’ll add sound effects & music to our game project! .. But what about those pesky instances where you want a sound to keep playing even after the game screen/scene has changed, or after the object has been deleted from the game (eg: when a coin is collected and it disappears, or when you switch between different menu screens)? In this lesson we’ll add a bunch of sound effects, plus a couple of tunes to our game, but also create a ’sound manager’ global scene to help us out!
Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:12 – Overview
– 0:38 – Getting the Sound Files
– 1:39 – Adding the first Sound Effects
– 8:31 – When Sounds get Cut Off…
– 10:21 – Creating a Sound Manager (+ Enemy Collision Sound)
– 17:08 – Adding the Coin Collection Sound
– 19:35 – Adding ’FallZone’ & ’Button’ Sounds
– 22:05 – Adding Non-Breaking Menu Music
– 30:20 – Adding Level Music
– 33:52 – This Lesson’s Code
– 34:44 – Wrap-Up & Outro

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DOWNLOAD the .zip file containing all the sound effects and music files used in this lesson. (un-zip the two folders before putting them into your project folder!):
https://borncg.itch.io/3d-platformer-sound-effects-music
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Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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*note: in this lesson I use Godot 4.1.1
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Visit this Godot 4 Beginners 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ’The Lazy Saviours’ created my Intro Jingle!
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