In this lesson I’ll show you how to create a keyframed animation on a game object – the collectable coin – to make it play a (bounce) animation when collected! We’ll also solve the issue of double-collection, to prevent a player from re-entering the coin during its bounce animation to collect it twice — we’ll do this by editing the coin’s collision layers and masks using code!

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:49 – Lesson Overview
– 1:34 – Adding an AnimationPlayer Node
– 3:06 – Animating a Coin Bounce
– 7:57 – Play the ‘bounce’ animation when collected!
– 9:56 – Deleting the Coin @ the Animation’s End
– 11:49 – Fixing Double-Collection: Coding Collision Layers & Masks!
– 17:41 – Fixing an error from the last Lesson: falling block collisions
– 19:07 – Wrap-Up & Outro

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*note: in this lesson I use Godot 4.1

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ‘The Lazy Saviours’ created my Intro Jingle!
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