In this lesson I’ll show you how to improve the movement of our game’s player, by making it always align with the ground it’s walking on. This involves a few lines of code we’ll separate into its own custom function with some ‘BIG’ 3D transformation mathematical concepts, but let’s take it step by step!

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:07 – Where our project stands & Overview
– 1:07 – Adding a RayCast3D to Steve
– 4:06 – Starting to Code, & Classes Used
– 5:59 – Xform Var & Custom Function
– 14:56 – Coding: Cross product & Orthonormalize
– 18:18 – Coding: Smoothing Transitions
– 20:42 – Fix: Player Jumping Orientation
– 22:10 – Issue Fix(?): Edge Transition Flickering
– 25:27 – Final Code, Wrap-Up & Outro

Don’t forget to LIKE & SUBSCRIBE! 🥰 👍

*note: in this lesson I use Godot 4.1

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ‘The Lazy Saviours’ created my Intro Jingle!
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