In this video, we check out Engon – a new asset browser and asset toolset from Polygoniq for quickly importing Polygoniq’s assets to Blender! Fill out the survey on the sales page and get asset packs from all of Polygoniq’s biggest collections!

CHECK OUT ENGON
http://www.theCGEssentials.com/Engon

CHECK OUT BOTANIQ (Affiliate Link)
http://www.theCGEssentials.com/Botaniq

*Note this link is an affiliate link, meaning I receive a commission if you purchase through this link. I was not paid to create this video

Want to Support The CG Essentials?
http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find Engon
2:35 – Installing and enabling Engon
2:53 – Importing Asset Packs
3:55 – Opening the asset browser
4:44 – Importing assets with Engon
5:25 – Accessing Polygoniq assets in the Blender Asset Browser
6:10 – Making objects editable
7:12 – Snap objects to ground
7:39 – Randomize rotation and scale
8:24 – Using the scatter system
9:36 – Using vertex painting to add/remove objects

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