In this video, we check out Materialiq – and add-on for Blender that makes setting up and managing materials in your models significantly easier!

DEMO FILE DOWNLOAD
https://www.blender.org/download/demo-files/

Links
CHECK OUT MATERIALIQ
http://www.theCGEssentials.com/Materialiq

Want Procedural Materials?
CHECK OUT SANCTUS LIBRARY
http://www.theCGEssentials.com/Sanctus

*Note these links are affiliate links, meaning if you purchase through the links I receive a commission. I was not paid to create this video.

Want to Support The CG Essentials?
http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Procedural Materials vs. PBR Materials
1:33 – Intro to Materialiq
2:49 – What is Engon
3:30 – How to install and set up Materialiq
5:08 – Adding and changing materials quickly
5:45 – Changing material size and mapping
7:09 – Adding displacement for Cycles
9:08 – Adding displacement with the displacement modifier
10:41 – Changing material properties (roughness/reflection/etc)

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