In this lesson I’ll show you how to use a small collection of 3D Blocks to easily and quickly build (“paint”) a 3D level using Godot’s GridMap node! In the last lesson we used Blender to model, texture, & export to GLTF a small collection of blocks; in this lesson we’ll use them to build our game level!

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:07 – In the Previous Lesson
– 2:32 – Adding a GridMap Node
– 3:14 – Creating a Mesh Library
– 5:02 – Giving the MeshLibrary to the GridMap
– 5:34 – “Painting” with 3D Blocks!
– 5:55 – GridMap properties
– 6:45 – Erasing Blocks
– 6:56 – Painting on Different Levels
– 7:39 – Using (Powerful) Selection Areas
– 8:48 – Painting Walls & Rotating Blocks
– 10:15 – Testing our Grid Blocks!
– 10:34 – Painting Ramps & Level Speed-Create!
– 12:01 – Quickly Changing the Floor Level
– 12:28 – Painting on Other Axes
– 13:41 – Rotating the Player & Camera
– 14:30 – Testing the Level…
– 15:16 – Wrap-Up & Outro

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*note: in this lesson I use Godot 4.1

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ‘The Lazy Saviours’ created my Intro Jingle!
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