In this lesson I’ll show you how to create the 3D blocks we’ll use in the next lesson to quickly build our game level. In this lesson we’ll use Blender (free 3D modeling software) to model & texture 7 different blocks, as well as simpler ‘collision shape’ versions of each, and we’ll export everything to a GLTF file in our Godot game project folder.

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:18 – In this & The Next Lesson
– 1:02 – Overview (of this Lesson)
– 1:46 – Starting the Blocks in Blender
– 2:40 – Bevelling Block Edges
– 5:04 – Creating a Collision Shape
– 8:17 – Adding a Basic Material
– 10:22 – Modelling a Second Block
– 13:52 – Modelling a Third Block
– 17:18 – Blocks 4 & 5
– 17:31 – Cutting a New Edge
– 19:50 – Blocks 6 & 7
– 22:15 – All 7 Blocks Have Been Modelled!
– 22:52 – Finding our Textures
– 27:20 – Re-Sizing our Image Maps
– 29:03 – Applying Textures in Blender
– 41:49 – UV Mapping to Scale Textures
– 48:45 – Double-Checking our Work
– 50:05 – Packing External Files
– 51:12 – Exporting to GLTF (a .glb file)
– 52:23 – Wrap-Up & Outro

Don’t forget to LIKE & SUBSCRIBE! 🥰 👍

*note: In this lesson I used Blender 3.6, but have included a few update tips if you’re using Blender 4.x. (both are very similar)
#godotengine #b3d

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ‘The Lazy Saviours’ created my Intro Jingle!
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