In this video, we check out Crystal Kit – a brand new procedural crystal asset generator from the creators of TrashKit for Blender!

CHECK OUT CRYSTAL KIT (Affiliate Link)
http://www.theCGEssentials.com/CrystalKit

CHECK OUT TRASH KIT (Affiliate Link)
http://www.theCGEssentials.com/TrashKit

*Note – I did receive a free copy of this asset collection from the developer. I was not paid to create this post. Links are affiliate links and I will receive a commission if you purchase through those links

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Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find CrystalKit
0:47 – How to add Crystals to Blender’s Asset Browser
2:29 – How to add Crystals with the Append method
3:24 – Adding the modifier and adjusting the settings
5:23 – Changing types and materials of crystals
7:04 – Using curves to add or remove crystals
7:50 – Animating crystal growth
8:23 – Creating a manual proximity animation
8:49 – Optimal rendering settings

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