In this lesson I’ll show you how to model a simple 3D coin for our game using 3D modelling tools in Blender (adding a Primitive 3D cylinder, using edit mode, bevel, inset faces, extrude along normals, edge loop select, shade auto smooth, text objects, converting from text to mesh objects, cleaning up a mesh using limited dissolve and by removing doubles, using the boolean modifier to join two meshes, etc), add a metallic material, export to a GLTF (.glb) file for Godot, importing the .glb coin model into our Godot game project, and replacing the primitive cylinder in our collectable coin object scene from the last lesson.

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:08 – Recap & Overview
– 0:41 – Getting Into Blender
– 2:16 – Starting the Coin
– 5:19 – 3D Modeling in Edit Mode
– 9:35 – Auto Smooth Shading
– 10:15 – Adding $ Text
– 12:41 – Using a Custom Font
– 19:11 – Fixing the 3D Text & Merging with the Coin
– 26:28 – Adding a Metallic Material
– 28:38 – Exporting the Model to Godot
– 31:35 – Using the GLTF model in Godot
– 36:38 – Why the Coin appears dark without an Environment
– 37:35 – Wrap-Up & Outro

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*note: In this lesson I used Godot 4.1
#godotengine #gamedev

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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DOWNLOAD the .blend and .glb file of the coin!: https://borncg.itch.io/3d-coin-blend-and-glb
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35 />
Visit my Let’s Learn Blender! Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 />
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Nicolas from the band ‘The Lazy Saviours’ created my Intro Jingle!
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