glTF is a royalty-free specification for transmitting 3D scenes and models, available in Blender since version 2.80.

Julien will demonstrate the process of creating a complete Blender/glTF asset, showcasing shaders, rigging, and animation, while also sharing valuable tips, tricks, and common mistakes to avoid. Furthermore, he will introduce various tools within the glTF ecosystem, such as the validator, online viewer, and post-export tools, which enable optimization techniques currently not (yet) integrated into Blender.

”The Complete glTF Asset Creation Pipeline” by Julien Duroure —

Learn more about Blender Conference 2023 at https://conference.blender.org/2023/

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