In this video, we talk about the tools built into GeoScatter for making your models run quickly even though you’re scattering lots of geometry! This is part 3 in my getting started with GeoScatter series!

CHECK OUT GEOSCATTER (Affiliate Link)
http://www.theCGEssentials.com/GeoScatter

*Note that this is an affiliate link, meaning if you purchase through the link I receive a commission. I was not paid to create this video

GETTING STARTED WITH GEOSCATTER PLAYLIST
https://www.youtube.com/watch?v=QmtIzrGOsh8&list=PL0LADxPpmXN4K24acWfE1x0gI7JOnKR1h />
Want to Support The CG Essentials?
http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find GeoScatter
1:06 – What makes Scatters slow down your PC
3:19 – Toggling items off in your viewport
5:22 – Displaying low poly proxies
7:13 – Why hidden viewport objects still render as full geometry
8:29 – Using security settings to keep Blender from crashing
10:25 – Using camera frustum culling to only scatter geometry where your camera sees
12:29 – Distance culling – hide based on distance of camera
13:48 – Using occlusion culling to hide objects blocked by other objects
15:06 – Using object reduction settings to show less in viewport
16:44 – Using reveal near camera to show proxies based on distance
17:48 – Using preview areas to only preview a part of your render
18:55 – More Geoscatter tutorials

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