This presentation explores advanced applications of custom properties and shader nodes using drivers to create an artist-friendly library of tools! It has an emphasis on personal organization and fostering creativity in your individual workflow. This talk also has a open Q&A section, with a casual reflection on the life of pipeline developers using Blender, reiterating the need to prioritize quality over quantity, a common pitfall in studio practices.
Some of the methods include:
– Signed Distance Field (SDFs) Decals and Materials
– Exposing key material values in the custom properties panel for quick ideation
– Kitbash parts with Geometry nodes, Shape Keys & Drivers
– File structuring and organization tips for the Asset Browser Library
”Unleashing Driver Functions & Shader Nodes” by Luís Cherubini —
Learn more about Blender Conference 2023 at https://conference.blender.org/2023/
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