In this video, we check out Cell Fluids – a new geometry node based Blender Add-On that uses Geometry nodes to simulate fluids in real time!

CHECK OUT CELL FLUIDS (Affiliate Link)
http://www.theCGEssentials.com/CellFluids

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Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find Cell Fluids
1:00 – How to install and enable Cell Fluids
1:54 – Adding an initial fluid object
2:49 – Adding a fluid inflow
4:23 – Adding a fluid outflow
5:51 – Adding and using ground in Cell Fluids
7:42 – Changing fluid materials
7:56 – Example scene – creating waves with Cell Fluids
8:41 – Example scene – waterfall
9:18 – What to do if you have too much water (hint: make everything bigger)

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