Let’s use Geometry / Simulation Nodes in Blender 3.6 to make procedural fireworks! Fireworks are a staple particle exercise for me and even though it took a little bit of doing we made it happen! Enjoy the wild ride through: particles, physics, vectors, attributes, and explosions! I hope you learn something new (I know I did🙂).

Get the project files and potentially support these tutorials here: https://theodoregmiesner.gumroad.com/l/tpadoz

chapters:
0:00 – Start
0:27 – Setting up the scene
1:39 – Explaining The Physics
1:59 – Defining Initial Velocity
2:46 – Update Velocity
3:49 – Adding Gravity
4:58 – Rocket Death
6:05 – Rocket Trail
8:04 – Selecting the rocket
9:03 – Random Velocity
10:16 – Updating Death Logic
11:03 – The Explosion
13:51 – Single Frame Selection
18:49 – Particle Life
22:27 – Life Randomness
23:14 – Fixing the clumps
25:51 – Fixing trail death
28:16 – Adding a material
31:49 – More fireworks for free!
33:02 – Compositing
34:19 – End info

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miesner.media

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