In this video, learn to use PBR materials in order to create realistic, rendered materials in Blender!
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TIMESTAMPS
0:00 – Introduction
1:16 – Creating materials in the shader editor
2:58 – Using the Principled BSDF shader to control the way materials look when rendered
5:20 – Downloading and using PBR textures
9:06 – The diffuse map for your material texture
10:23 – The roughness map for better reflections
11:50 – Normal maps for bumpiness
13:40 – Setting up all maps at once with Node Wrangler
15:39 – Using materials on multiple objects