In this Godot 4 Lesson I cover I cover how to construct a simple (cube) player object that you can control with keyboard arrow keys & make jump with the space bar! We’ll create this player CharacterBody3D physics object a reusable scene, add it to the game level, and attach a script file with directional movement & jumping gd script. We’ll also organize our scene tree a little better by creating a branch / folder for all the ‘rigid body’ falling block scene instance nodes.

Thanks for watching! Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:07 – Lesson Outline (what’s in this lesson)
– 0:41 – Creating a Player Character ‘Steve’ Scene
– 5:42 – Adding (an Instance of) Steve into the game level
– 6:22 – Moving the Falling Blocks into a Folder / Branch
– 8:18 – Adding Code!: Add a GD Script File (with a movement / jumping template) onto Steve.
– 11:36 – Playing the Game Level & Controlling Steve!
– 12:09 – A note about the camera direction & movement direction.
– 12:57 – Recap / Summary
– 13:03 – Wrap-Up & Outro

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*note: In this video I used Godot 4.0.3
#godotengine #gamedev

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