In the final chapter of our introduction to Simulation Nodes in Blender 3.6 or later we render the particles as points in Cycles and shade them using the age attribute we have created in part two.
Then we learn about two ways to create an asset from the geometry nodes setup.
The result of this tutorial series is a fully functional asset that can be downloaded from the BlenderDiplom Patreon page: https://www.patreon.com/blenderdiplom/
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Point Density Magical Effects: http://www.blenderdiplom.com/en/shop/611-point-density-magical-fx.html
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BlenderDiplom Patreon page with .blend files for our tutorials: https://www.patreon.com/blenderdiplom/