In this video, learn to use geometry nodes to scatter objects, as well as to randomize scale and rotation on objects in Blender!

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0:00 – Introduction
0:11 – Adding a geometry nodes window
1:07 – Adding points on your object
2:13 – Showing your original geometry with your points
3:49 – Scattering on object on your points
4:50 – Using the object info node to reference an object
5:30 – Importance of applying rotation and scale
6:15 – Adjusting object placement point with object origin
7:40 – Adding input options to your geometry node setup
8:40 – Adding random scale to our scatter setup
10:40 – Adding random rotation to your objects
12:00 – Adding the combine XYZ value and changing random value to vector
13:45 – Scattering collections of objects with Geometry Nodes
14:54 – Fixing scaling and placement issues
16:52 – How to save your scatter node as an asset


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