In this video, learn to use geometry nodes to scatter objects, as well as to randomize scale and rotation on objects in Blender!

Want to Support The CG Essentials?
http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Adding a geometry nodes window
1:07 – Adding points on your object
2:13 – Showing your original geometry with your points
3:49 – Scattering on object on your points
4:50 – Using the object info node to reference an object
5:30 – Importance of applying rotation and scale
6:15 – Adjusting object placement point with object origin
7:40 – Adding input options to your geometry node setup
8:40 – Adding random scale to our scatter setup
10:40 – Adding random rotation to your objects
12:00 – Adding the combine XYZ value and changing random value to vector
13:45 – Scattering collections of objects with Geometry Nodes
14:54 – Fixing scaling and placement issues
16:52 – How to save your scatter node as an asset

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>