Changelog and Q&A https://blender.community/c/today/9G34/

BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.

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Animation
* Animation: Add duration display to frame range settings https://projects.blender.org/blender/blender/commit/84e170c5 Christoph Lendenfeld
* Animation: Gaussian Smooth operator for Graph Editor https://projects.blender.org/blender/blender/commit/5d5027db Christoph Lendenfeld
* Animation: Graph Editor – grey out area outside of normalization range https://projects.blender.org/blender/blender/commit/7775fecb Christoph Lendenfeld
* Animation: Auto frame curves Y extents when hitting normalize https://projects.blender.org/blender/blender/commit/7e940f18 Christoph Lendenfeld
* Animation: Insert Keyframe only on active FCurve https://projects.blender.org/blender/blender/commit/be733c24 Christoph Lendenfeld
* Animation: Weight Paint select more/less for faces https://projects.blender.org/blender/blender/commit/0187943a Christoph Lendenfeld
* Animation: Weight Paint select more/less for vertices https://projects.blender.org/blender/blender/commit/0d1a0cb4 Christoph Lendenfeld
* Bone relation lines: optionally draw between bone heads https://projects.blender.org/blender/blender/commit/45c1deac Sybren A. Stüvel

Build
* Build: changes needed to build on FreeBSD https://projects.blender.org/blender/blender/commit/0e6cc4f8 Shane Ambler
* Replace install-deps bash script by a python one, and only handle distro packages. https://projects.blender.org/blender/blender/commit/8785862e Bastien Montagne

Compositor
* Realtime Compositor: Implement Anti-Aliasing node https://projects.blender.org/blender/blender/commit/2f4a7d67 Omar Emara

Cycles
* Cycles: build Light Tree in parallel https://projects.blender.org/blender/blender/commit/23c5e069 Weizhen Huang
* Refactor Light Tree to improve readability and efficiency https://projects.blender.org/blender/blender/commit/17c8e0d3 Weizhen Huang

Geometry Nodes
* Geometry Nodes: Simplify retrieval of node dependencies https://projects.blender.org/blender/blender/commit/cbb81388 Hans Goudey
* Geometry Nodes: Copy cached no loose edge status in realize instances https://projects.blender.org/blender/blender/commit/00bb30c0 Hans Goudey
* Geometry Nodes: Tag no loose edges after curve to mesh node https://projects.blender.org/blender/blender/commit/63689e47 Hans Goudey
* Geometry Nodes: Slightly improve curve to mesh performance https://projects.blender.org/blender/blender/commit/52eced3e Hans Goudey

I18n
* Extract asset catalog and asset names and descriptions https://projects.blender.org/blender/blender/commit/1d43beab Damien Picard
* Translate Node Add menus generated from asset files https://projects.blender.org/blender/blender/commit/2ce23b06 Damien Picard
* I18n: translate error messages generated with WM_report() and family https://projects.blender.org/blender/blender/commit/006bc603 Damien Picard

IO
* OBJ: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/05a63e37 Aras Pranckevicius
* PLY: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/7b94e86d Aras Pranckevicius
* Externals/IO: update fast_float.h to latest version https://projects.blender.org/blender/blender/commit/e1426e63 Aras Pranckevicius

Metal
* Metal: Optimize SSR shader for Apple Silicon https://projects.blender.org/blender/blender/commit/682cb6ec Jason Fielder

Timeline
* Timeline: draw cache in overlay so that it stays in sync with actually cached data https://projects.blender.org/blender/blender/commit/7a1f2fd6 Jacques Lucke

Transform
* Transform: expose hardcoded ’Rotate Normals’ key https://projects.blender.org/blender/blender/commit/bb67d4c2 Germano Cavalcante

UI
* UI: Clicking camera icon while rendering should open render window https://projects.blender.org/blender/blender/commit/439beb20 Remy Fayet
* UI: Noto Emoji Font with Unicode 15.0 Updates https://projects.blender.org/blender/blender/commit/2215ee93 Harley Acheson
* UI: support the primary clipboard for console & 3D text selection https://projects.blender.org/blender/blender/commit/3dcd4df7 Campbell Barton
* Separate ColorRamp node name into Color Ramp https://projects.blender.org/blender/blender/commit/c971adfe Daniel Salazar

USD
* USD import fix: set active mesh color. https://projects.blender.org/blender/blender/commit/e9db83a7 Michael Kowalski

UV
* UV: Add option to Pack UVs using the xatlas strategy https://projects.blender.org/blender/blender/commit/e0d05da8 Chris Blackbourn
https://twitter.com/3DBystedt/status/1639651244812689408
* UV: Add alpaca_rotate variant for improved packing efficiency https://projects.blender.org/blender/blender/commit/b828641a Chris Blackbourn

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