In this Blender Eevee Engine Workflow / Walkthrough (NOT A TUTORIAL), I will be showing you guys the different steps I did in order to convert my textured material into a comic styled shader inspired by the opening of the video game, Kirby Star Allies.
This walkthrough consists of creating the unique dots-styled shadow on the object, then creating a colored outline without the use of any modifiers or post-processing, and separating the different colors of the texture into their own layers/masks of flat colors.

This material was also used in various designs now available on my shop:
http://tooeazycg.com/qualitytrash

Check out the previous tutorial, where I go in-depth on how to control and create the stylized outline:
https://www.youtube.com/watch?v=ZatjXklv8No />
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Check out our website!
● Website –
https://www.tooeazycg.com
● Shop – http://tooeazycg.com/qualitytrash [NEW]

Find me at:
● Twitter – http://twitter.com/tooeazycg
● Instagram – http://instagram.com/qualitytrashapparel
● ArtStation Portfolio – https://www.artstation.com/joshuaautumn
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Check Out Our Shop!
http://tooeazycg.com/qualitytrash
http://instagram.com/QualityTrashApparel

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Secret Message: Special fairs (limited time offers) and discount codes will be available on the new SHOP INSTAGRAM!
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*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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#blendertutorial #blender #b3d

Thanks For Watching!

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