In this video, we check out Mesh Materializer and Conform Object – two tools designed to take meshes and bend them along other objects in Blender!

CHECK OUT MESH MATERIALIZER (Affiliate Link)
http://www.theCGEssentials.com/MeshMaterializer

CHECK OUT CONFORM OBJECT (Affiliate Link)
http://www.theCGEssentials.com/ConformObject

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Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
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Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:11 – Where to find Mesh Materializer
0:46 – How to enable Mesh Materializer and wrap an object on another object
1:40 – How to adjust the size and orientation of your deformed mesh
2:31 – Adding supporting geometry for better deformation
3:23 – Using vertex painting to set where objects are placed
5:04 – Wrapping meshes along complex objects
5:58 – Start to finish process
7:41 – Practical example – adding plating to a pipe
8:38 – Where to find Conform Object
9:17 – Using conform object to wrap an object along another object (no UV map required)

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