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BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.

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BMesh: Parallelize BMesh to evaluated Mesh conversion https://developer.blender.org/rBebe8f8c
Curves: Use shared caches for evaluated data https://developer.blender.org/rB7f95821

Gizmo: add new cage2d draw style for circular shapes https://developer.blender.org/rBfe5d54d
Gizmo: add central point to circular 2D cage https://developer.blender.org/rB2350662
Gizmo: add gizmo for adjusting spot light blend https://developer.blender.org/rB3c8c0f1
Fix wrong spot light blend circle radius in viewport https://developer.blender.org/rBce42906

Metal: Optimize GLSL to MSL translation. Improve cached compilation https://developer.blender.org/rBa504058

Cycles: add non-uniform scaling to spot light size https://developer.blender.org/rBb454416
Cycles: Enable MetalRT opt-in for AMD/Navi2 GPUs https://developer.blender.org/rB46c9f77
Cycles: Prevent use of both AMD and Intel Metal devices at same time https://developer.blender.org/rBbe0912a
Cycles: Reorganize Fresnel handling in Microfacet closures https://developer.blender.org/rB73000c7
Cycles: Use local atomics for faster shader sorting (enabled on Metal) https://developer.blender.org/rB654e1e9

Animation: Add “Select Linked Vertices” to Weight Paint Mode https://developer.blender.org/rB04aab7d
Animation: Add Operator for adding FCurve modifiers to more menus https://developer.blender.org/rB0f51b5b
Animation: Enable Pin Icon in the Dope Sheet https://developer.blender.org/rB49ad91b

USD export: add scale and bias for normal maps https://developer.blender.org/rBc79b55f
Fix T100028: Convert USD camera properties to mm from USD units https://developer.blender.org/rBf359a39
FBX Export: Speed up shape key weights and normals https://developer.blender.org/rBA6ff033
IO: Harmonize UI for selection of axes in OBJ and Collada https://developer.blender.org/rB9565ea0

Fix T104371: GPencil merge down layer duplicates wrong frame https://developer.blender.org/rB6d297c3

Geometry Nodes: add support for eye dropper for object input in modifier https://developer.blender.org/rB19fe5ca
Geometry Nodes: parallelize part of Duplicate Elements node https://developer.blender.org/rB3d6ceb7
Geometry Nodes: Tweak menu location of sample nodes https://developer.blender.org/rB789e549
Nodes: Add modal keymap for Node link drag https://developer.blender.org/rBdc79281

Sculpt: Don’t invert in geodesic mask expand keymap https://developer.blender.org/rB3750e7e
Sculpt: Un-invert expand normal falloff https://developer.blender.org/rB0a9520c
Fix: CustomData layers become unsorted in versioning https://developer.blender.org/rBd92edca
PyAPI: updates to bl_ui.generic_ui_list which didn’t follow conventions https://developer.blender.org/rBc468aee
Fix T104316: Width of headerless panels on regions with overlap https://developer.blender.org/rBab9c34e
FFMPEG: Change default AV1 encoder for “slowest” https://developer.blender.org/rBe1ee86b
Viewport Compositor: Platform support message https://developer.blender.org/rB99520a7


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