Thanks for watching! In this Godot Game Engine tutorial I cover how to add a collectable key object into your game that allows you to unlock doors that teleport you (like a portal) to other doors in your game level! Here are the video chapter timecode links:

– 0:00 – In this tutorial (overview) + example
– 0:57 – Video Intro
– 1:04 – Importing Game Assets (Sprites and Sounds)
– 3:21 – Creating a Key
– 6:53 – the Key’s Script, Wound, & Signal
– 16:44 – the HUD Key Indicator
– 19:49 – the HUD’s Key Code
– 22:59 – Telling the HUD that the Key’s been Collected (using an exported NodePath)
– 31:57 – Creating a Door
– 39:34 – Coding the Door
– 45:50 – Adding a Door to the Level
– 48:11 – Opening the Door
– 51:21 – Door Sound Effects
– 55:49 – a Second Door & Door Targets
– 58:10 – Simple Teleporting
– 1:01:11 – Timed Teleportation Setup (using states and a match statement)
– 1:12:29 – Coding the Teleportation Steps
– 1:16:12 – Adding a Teleportation Sound
– 1:18:55 – Fixing a Bug: Sequential Teleporting
– 1:20:14 – Bug: Extra ‘Unlock’ Sound
– 1:23:19 – Fixing Camera Smoothing / Interpolation
– 1:27:59 – Freezing the Character during Teleportation
– 1:32:21 – Fixing Character Vulnerability
– 1:34:21 – Wrap-up / Summary
– 1:35:13 – Call-to-Action & Social Media + Outro

*note: In this video I use Godot 3.5.1
#godotengine #gamedev

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DOWNLOAD the GAME SPRITES & SOUND EFFECTS .ZIP Here:
Mirror 1: https://www.dropbox.com/s/jkpll70j9syjixw/Platformer-25-Assets.zip?dl=0 />Mirror 2: https://ln5.sync.com/dl/f6700a790/c65pm52f-gjpdn5w6-hngwcasf-wds6cjcq
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