In this presentation Daniel will show how he uses geometry nodes to generate designs for vehicles and spaceships in his work as a concept artist. Using a procedural approach can save a lot of time and generate a lot of different options with very little effort. These generated 3d models can later be refined with a manual touch up either in 2d or 3d.

”Using geometry nodes for vehicle concept art” by Daniel Bystedt
Blender Conference 2022
2022-10-28 13:00 at the theater.

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