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CHANGELOG – BLENDER TODAY #211
Code Blog:
* Brush & Asset Drafts https://code.blender.org/2022/11/brush-and-draft-assets/
TEXTURE PAINT
* Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82
CYCLES
* Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de
* Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b
* Fix T101270: Object Info – Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a
* Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8
ANIMATION
* Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390
* NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d
* Add poll messages for marker operators https://developer.blender.org/rB1fdaf74
UI
* Geometry Nodes: Fix alignment of exposed properties in the modifier http://developer.blender.org/D16417
* UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1
* Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43
* Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9
* Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387
* GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3
* Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426
* Improved Korean Font Sample https://developer.blender.org/rBa43053a
* Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90
SCULPT
* Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b
GREASE PENCIL
* GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae
PERFORMANCE
* Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437
* Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7
UV
* UV: implement copy and paste for uv https://developer.blender.org/rB721fc9c
RIGGING
* Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf346f1adf49f51351ead084fbb7d5e1a8f9a0
* Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8af3348fac2babe3b5218dbe4ecdaa0e1eace
POTPOURRI
* Mesh: Convert color attribute operator https://developer.blender.org/D15596
* Fix support for building with ffmpeg lower than 5.0 https://developer.blender.org/rB3e71220
* Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b
ADD-ONS
* Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323