Lets render a lens!
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In this video we are going to be walking through the process of rendering a realistic camera lens in Blender 3.2+. We’ll cover what it takes from creating our base geometry, setting up advanced coatings materials, and using an HDRI and other lights to make the whole thing POP! This tutorial, as usual, is LOADED with tips and tricks guaranteed to make your next project your best yet!

Find me online at DERRK.COM

Check out Daniel Okonek [music]
https://www.instagram.com/its.dokes/

Patreon [tutorial files]
https://www.patreon.com/derekelliott
Instagram [more regular updates + extra content]
https://www.instagram.com/derekjelliott/
Behance [more work]
https://www.behance.net/derekelliott

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