Lets render a lens!
Head to https://squarespace.com/derrk to save 10% off your first purchase of a website or domain using code DERRK.

In this video we are going to be walking through the process of rendering a realistic camera lens in Blender 3.2+. We’ll cover what it takes from creating our base geometry, setting up advanced coatings materials, and using an HDRI and other lights to make the whole thing POP! This tutorial, as usual, is LOADED with tips and tricks guaranteed to make your next project your best yet!

Find me online at DERRK.COM

Check out Daniel Okonek [music]

Patreon [tutorial files]
Instagram [more regular updates + extra content]
Behance [more work]


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>